90.9% Off Master LibGDX Java Game Development and Beyond Volume One
Course Updated 18. May 2017.
Student Reviews For Master LibGDX Java Game Development and Beyond Volume One
"Goran goes the extra mile in the approach for teaching the material. He has a very good grasp of the libGdx game engine and in just the 1st section I have learned more than other libGdx courses I have bought here on Udemy. He has always been available when I needed a little extra understanding to get over a hurtle. Having been in the computer industry myself for over 20 years in an unrelated field it is very refreshing to find someone that really understands how to relate to newbies as myself. This course has vastly expanded my knowledge beyond the other libGdx classes I have purchased so far. Highly recommend this course to anyone looking to design and program their own games!" - Dallas Stump
"I have followed quite a few courses on Udemy, covering several topics. I rate this presenter as the best I have come across. Clear and thorough. As well as the subject matter of the course, you will learn good principles for coding games in Java (usingLibGdx class libraries). The instructor demonstrates how to build your own debugging classes for use during game development. Very useful and completely re-usable for any LibGdx project. I highly recommend this course." - Paul Clegg
"Profesional and detailed , great value even for experienced devs like me. Simple way to catch things up fast and learn important things about libgdx." - Afan Olovcic
"In addition to showing a clear mastery of the material and having a excellent teaching style, the code is also professionally written with everything you expect from professional code - including proper error handling; separation of concerns; use of design patterns; clear variable and function naming; and proper commenting. This is in contract to most programming instruction videos which are often just barely enough to get the program running and often are written by coding amateurs." - Thomas Musgrove
LibGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code. It allows for the development of desktop and mobile games by using the same code base. It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, BlackBerry and web browsers with WebGL support.
This is only LibGDX Course that will teach you how to use Entity Component Systems to create games with LibGDX Java Game Framework.
This course is completely project based, and we are going to create fully featured games from scratch using different approaches and techniques that LibGDX offers.
We will start with simpler games so you will be comfortable if you never used LibGDX before.
If there are any problems or issues that you encounter i will try to respond as fast as possible with as much details as i can, sometimes I may ask you to send me your code which will make it a lot easier to help you. That way you will benefit even more from this course.
We are going to start step by step, from drawing simple image to creating nicely structured and extensible game.
With step by step approach you will be introduced to main libGDX concepts and you will learn enough details to understand how everything works.
We will go through important LibGDX classes (Camera, Viewport, Batch...) step by step which should give you enough information on how to use those classes and how they work.
All project files will be included and you are free to use them for anything that you like, personal or commercial use. Through the course we will create utilities that will help us to debug games, all utilities can be used in personal and commercial use. The only limitation is that you cannot use assets or material from this course to create another course.
In this course whenever we learn something new, we are going to create simple example or experiment and after that we will apply that knowledge to game.
Lets take a look at the games and what are we going to learn inside of this course.
First we will make tool that has LibGDX application embedded in itself which will help us to easily run and test simple experiments. Through experiments you will learn details needed to create your own game from scratch.
All the experiments will be in same project so you can always go back and check simple example to remind yourself and see how it works.
After creating tool we will make simple game called Obstacle Avoid. In this game goal is to survive as long as possible and avoid obstacles that fall from the sky. Besides of creating our game logic we are going to create menus and different screens that our game needs.
You will learn how to manage assets in our game and benefits of using asset manager. When we complete our games with first approach we are going to learn how to use Entity Component Systems to recreate same games and compare what is different.
You will learn different approaches so in your future games you can start with any approach that is best for your game.
After learning all approaches you will be equipped with more than enough knowledge to continue improving yourself in the field of game development using LibGDX Java Game Framework. You will be able to create your own games and game prototypes from scratch.
If you ever had an idea for great game, then enroll in this course and learn all the tools and knowledge that you need to develop your next hit game.
Note: This course is mainly aimed for beginners, some of content could be also useful for advanced LibGDX users.
Over 20+ hours of content + quizzes + exercises.
Enroll Now and you wont be disappointed!
Who is the target audience?
- Suited for LibGDX Beginners and Advanced LibGDX users
- Suited for students that want to learn LibGDX
- Suited for students that want to learn different game approaches using LibGDX
- Not suited for students that do not have basic programming knowledge and basic OOP knowledge